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Old Jun 20, 2006, 01:11 PM // 13:11   #61
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I haven't read all the posts but...
In general, GW are not offering big rewards for any achievement u accomplish in game.

In PvE if you farm like maniac (specially UW) u will get rich, but if u play normally...one in a million u will get some perfect item. And longer you farm location or boss, less chance of getting something. Not very stimulating...

In PvP only real reward is if you play GvG or HA and get to top 100 guilds so others can watch your matches. But in the end, not acctually some real reward like some unique items or anything that will make your character special.

Only stimulation in this game can be your friends that you play with.
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Old Jun 20, 2006, 01:12 PM // 13:12   #62
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Seems to me the system was broken from the start. Ferrying was the result of the poor systm in place and not the downfall of FF. How so? Well, if ferrying has ruined FF and the point of holding any towns, then holding only two cities were ever worth the time. Meaning, if you didn't hold Cavalon or HzH then there was not ever a point. That leaves all other towns just as pointless to have as Cavalon and HzH is being called now.

Seems Anet needs to come up with something like a monetary tax system so that when something is purchased in a controlled town, a tax is paid to the holding alliance members. Anet could even expand this idea and add in many of the requests on the forums, such as those town clothes (different to each controllable town), the hair stylist (different to each town) and so on. Each time one of those services is used the tax is paid out... there, now we have a reason to own each and every town and outpost. This could be expanded on even more I'm sure.
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Old Jun 20, 2006, 01:27 PM // 13:27   #63
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People talking about limiting access to Elite Missions are missing the boat, I think.

1) Anyone who has done an elite mission knows what a DRAG it is to form a full party. Imagine trying to do that with ONLY alliance people.
2) There is no perceived benefit what so ever. It takes parties longer to form. It will take the alliance longer to figure out how to win (the fewer people who do it, the less likely the best builds to beat will come out quickly) and the skins will depreciate in time, no matter how leet they look.
3) It generates much harm. If you lock people out of elite, you give everyone an incentive to take you out of the top spot. It would be no longer about pride, but there would be actual $$ involved. Your alliance is selling all the Zodiacs while everyone else isn't.

Ferrying into the Elite is a necessary step to make party formation a sane process. Charging for ferries is just a lame way of making money. And forcing people to find backdoors and shortcuts around your charges.

I do however believe they can make holding the house symbolically more rewarding. There is a records NPC in lame old Amatz Basin, there SHOULD be record-keeping of Alliances holding towns. Maybe the highest total faction, the longest period an alliance held Hzh, the longest period an alliance kept holding towns. It's all about bragging rights anyway. ANet will never imbalance the economic system such that it heavily rewards the few. People need to get over that.
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Old Jun 20, 2006, 02:25 PM // 14:25   #64
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Default Once upon a time there was faction farming alliance...

And then we all got burnt out with it, noticed our alliance was getting stressed out. Had people moaning about other guilds because they couldnt hold a specific amount of faction. Things were looking worse than a Charr in a dress blowing kisses at you.
Then, we were reborn.
Those that still wished town control left the alliance (and their faction with them, no harm no foul). From an alliance of 9, we were an alliance of 2. Then we gathered guilds with our new motto in mind.
Full Vent > Lots of Faction.
With the insane increased in Faction reward from AB, amber will be worth less than Monstrous eyes in a short while. For those that made you money selling amber, tough luck, for people like me that thought buying something I could get for free, sweet deal. We still arent many guilds in our little alliance but we are much happier.
Say No to Sweatshop Faction Farm! Say Yes to playing the game!
On a side note : the 10% decrease per day was intended to give other alliances a chance to own the town... someday. Not "we want you to grind" by the mean ANet people. The fact that some towns cost over 8,000,000 faction to own is ludicrous to me. Thats 80 people donating 10k faction per day, or 160 donating 5k faction per day, to just fight the degen. If people didnt faction farm like insane faction farmers they are, and played the game, the cost to own most towns would plummet. I believe it was in hopes that people thought "faction farming to this extent is not worth it!" and keep the prices of towns at a reasonable level. Making it more accesible to everyone. 10 guilds per alliance, 100k per guild is 1,000,000 faction. Much easier to maintain. The faction system wasnt born broken, farmers broke it. The 20% discount, fireworks, and elite mission entrance doesnt sound like bad perks if you only need 1-2 million to control it. (Yes, that sounds like very little faction considering the bloated numbers of today, but it sounds a reasonable amount people can maintain by just playing the game, doing quests, doing AB battles when they WANT to, and donating AT WILL).
-i think im done-
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Old Jun 20, 2006, 03:30 PM // 15:30   #65
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I still say that when you have the faction to own a town, that faction is spent on the town and should go away completely.

Much greater rotation of ownership, more alliances with a chance.

Then, give ALL alliances OWNING TOWNS ONLY access to the elite missions. If you're not in one, you don't get it.

Finally, owners of Cavalon/zu Heltzer get something special. Say, if your alliance takes ownership of the town you get something in your inventory (non-transferrable) that you can cash in at a rewards dude for weapons, rings of keys (say 10 - 20), piles of amber/jade, a turtle/wallow minipet, etc.

Now the ownership will always have meaning with a special reward, the elite missions will be exclusive yet still have population to make grouping viable, and everyone has a real and fair chance of getting a town.

Oh... change time of ownership to four to six hours, and don't allow an alliance to own a town, any town, for two stretches in a row.

Anyone see problems with this hypothesized plan, or is it worthy of ANet recognition?
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Old Jun 20, 2006, 05:21 PM // 17:21   #66
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Quote:
Originally Posted by Winx.ZN
And then we all got burnt out with it, noticed our alliance was getting stressed out. Had people moaning about other guilds because they couldnt hold a specific amount of faction. Things were looking worse than a Charr in a dress blowing kisses at you.
Then, we were reborn.
Those that still wished town control left the alliance (and their faction with them, no harm no foul). From an alliance of 9, we were an alliance of 2. Then we gathered guilds with our new motto in mind.
Full Vent > Lots of Faction.
With the insane increased in Faction reward from AB, amber will be worth less than Monstrous eyes in a short while. For those that made you money selling amber, tough luck, for people like me that thought buying something I could get for free, sweet deal. We still arent many guilds in our little alliance but we are much happier.
Say No to Sweatshop Faction Farm! Say Yes to playing the game!
On a side note : the 10% decrease per day was intended to give other alliances a chance to own the town... someday. Not "we want you to grind" by the mean ANet people. The fact that some towns cost over 8,000,000 faction to own is ludicrous to me. Thats 80 people donating 10k faction per day, or 160 donating 5k faction per day, to just fight the degen. If people didnt faction farm like insane faction farmers they are, and played the game, the cost to own most towns would plummet. I believe it was in hopes that people thought "faction farming to this extent is not worth it!" and keep the prices of towns at a reasonable level. Making it more accesible to everyone. 10 guilds per alliance, 100k per guild is 1,000,000 faction. Much easier to maintain. The faction system wasnt born broken, farmers broke it. The 20% discount, fireworks, and elite mission entrance doesnt sound like bad perks if you only need 1-2 million to control it. (Yes, that sounds like very little faction considering the bloated numbers of today, but it sounds a reasonable amount people can maintain by just playing the game, doing quests, doing AB battles when they WANT to, and donating AT WILL).
-i think im done-
/fully agree

100% the truth imo

Factions system wasn't broken, but farmers broke this system !!
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Old Jun 20, 2006, 05:45 PM // 17:45   #67
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factions was made for the farmers and pvp players not rpg players. they lucked out players to content. then put carrot baits there thinking rpg players would even care!
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Old Jun 20, 2006, 06:34 PM // 18:34   #68
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they better come with a better idea for chapter 3 or im just not buying it

i find myself 90% of playing time in Tyria
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Old Jun 20, 2006, 08:08 PM // 20:08   #69
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Heres my idea to make controlling town easier and more fun.there should be limit to factions ur alliance can have maybe like 5 million.To control capitals(HZH- Cavalon)ur alliance must have 5 million factions and must challenge the alliance who is controlling the town for 12v12 and same thing for challenge mission towns but ur alliance need 3million factions and other towns u will need only 2 million.

And there should elite mission in every city that u can control but less important than urgoz and deep. EVen JEFF STRAIN said there will be elite missions in every controlable town. heres the link to the interview u will need itunes to listen it .http://www.gamingsteve.com/archives/...teve_ep_41.php[ he says this at almost half of the interview. but they never implented it in game maybe there r working on it and they should add special collector only for alliance that controls that city the collector sells something special. THey must add more options for alliance that is controlling city.

And plz tell me if this a good idea.
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Old Jun 20, 2006, 10:23 PM // 22:23   #70
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I hesitate to endorse any system in which my guild or alliance's Faction totals limit my ability to enter the elite missions once they are "opened up to all". (aye, i suggested one earlier, but i changed my mind)

I'm in a Kurzick alliance. I think that The Deep is much more fun than Urgoz. I would hate to be permanently locked out of The Deep just because my alliance can never accumulate Luxon faction.
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Old Jun 20, 2006, 10:28 PM // 22:28   #71
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Only incentive to me is trading faction for jade/amber for gold.

Other than that I'm gaining some good balthazar faction to unlock my factions skills. I don't think they arena itself will die out. Its much more fun that HA and easier to get a group.
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Old Jun 20, 2006, 10:34 PM // 22:34   #72
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many of us were saying this would happen from the beginning...we were answered with "Wait and see" and "Give it a chance"...

well, we waited...we saw...we even gave it a chance...it's still broken just as we said it was from the start...the OP's situation doesn't suprise me in the least...
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Old Jun 20, 2006, 11:28 PM // 23:28   #73
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Um, isn't there a simple solution?

STOP FARMING!

You didn't farm because some slavemaster with a whip had you chained to a desk with your gonads in a vice. You farmed because you wanted to own the town. You farmed and farmed and farmed to the point where it was absolutely ridiculous how much it costs to own it! Smaller alliances had no chance. Casual guild members had no chance. Now you want more than what you knew you would get because you willingly participated in this system which a good number of us realized was pointless from the start? You guys who farmed yourselves onto a mountain with an increasing slope need to realize you did this to yourselves.

The fact that I've been able to to do the elite missions whenever I want is certainly appreciated, mind you, but if you're not having fun doing what you're doing, then for the love of god and all that is holy just STOP.

Don't get me wrong here. I don't think you were stupid to participate but I sure as hell thought that the people fighting to control the towns were doing what they enjoyed. Some people just love farming, yaknow?

I always thought of the town control system as a new green item. Everyone rushes like mad and pays through the nose to get it only to realize that it's actually nothing special. Then the price starts to drop and, eventually, becomes affordable to the little people.

I would expect [oOo] to start getting burned out at the rate theyve been farming. That's only natural. What it means is you should find something else in Guild Wars to do and simply acknowledge that you've had a good run, probably gotten rich, and need to bow out before you start resenting A.Net and Guild Wars any more than you might already be doing.

You [oOo] guys have done a great service for the playerbase for no reason other than wanting to have fun and be nice. Be satisfied with that, let it go, and have some freakin' fun for a change
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Old Jun 20, 2006, 11:31 PM // 23:31   #74
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Quote:
Originally Posted by Karlos
But in terms of "individual rewards" it has little to offer, but then again (as I mentioned above), a win in HoH has very little to offer in that regard.
why? they're playing PvP, unless you mean to say doing hours of repeating the Securing Echovald Forest is PvE.

as for your other post, if you read my post, you missed my point, i am not advocating that Elite missions be closed to the public, rather the opposite. i see them as the UW/FoW of Cantha and as such, should be accessible to people.

what i'm saying is the system is inherently flawed.

Elite missions *should* be accessible to the public. For it to be accessible to the public, the alliance holding HzH/Cavalon has to ferry. However, when alliances ferry, they are giving away their only tangible reward.

i'm calling for a change to the system, not the closing of the Elite missions to the public.

---

On a sidenote, does ANet know that the Securing Echovald Forest quest is broken? Or do they mean it to be exploited the way it is now?

Last edited by myword; Jun 20, 2006 at 11:42 PM // 23:42..
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Old Jun 21, 2006, 01:12 AM // 01:12   #75
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Quote:
Originally Posted by Beat_Go_Stick
Um, isn't there a simple solution?

STOP FARMING!

You didn't farm because some slavemaster with a whip had you chained to a desk with your gonads in a vice. You farmed because you wanted to own the town. You farmed and farmed and farmed to the point where it was absolutely ridiculous how much it costs to own it! Smaller alliances had no chance. Casual guild members had no chance. Now you want more than what you knew you would get because you willingly participated in this system which a good number of us realized was pointless from the start? You guys who farmed yourselves onto a mountain with an increasing slope need to realize you did this to yourselves.

The fact that I've been able to to do the elite missions whenever I want is certainly appreciated, mind you, but if you're not having fun doing what you're doing, then for the love of god and all that is holy just STOP.

Don't get me wrong here. I don't think you were stupid to participate but I sure as hell thought that the people fighting to control the towns were doing what they enjoyed. Some people just love farming, yaknow?

I always thought of the town control system as a new green item. Everyone rushes like mad and pays through the nose to get it only to realize that it's actually nothing special. Then the price starts to drop and, eventually, becomes affordable to the little people.

I would expect [oOo] to start getting burned out at the rate theyve been farming. That's only natural. What it means is you should find something else in Guild Wars to do and simply acknowledge that you've had a good run, probably gotten rich, and need to bow out before you start resenting A.Net and Guild Wars any more than you might already be doing.

You [oOo] guys have done a great service for the playerbase for no reason other than wanting to have fun and be nice. Be satisfied with that, let it go, and have some freakin' fun for a change
I believe "AMEN" is the word I was looking for, here.
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Old Jun 21, 2006, 01:38 AM // 01:38   #76
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What I also don't understand is that stupid boundary line. Once in a while Unwaking Waters (I think thats the name of the town) will switch sides. Is there a point to this?
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Old Jun 21, 2006, 02:00 AM // 02:00   #77
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Yes. That has nothing to do with factions, though. The line is based on Alliance Battles.

Towns on your faction's side of the line are owned by your faction, and therefore the merchants and res shrines will cater to you, and not to the opposing faction.

It usually stays pretty steady, though, so Unwaking Waters is USUALLY the only place you'll see it move. (Although I've seen it pushed way into Luxon territory, recently. GO KURZICKS! ^_^)
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Old Jun 21, 2006, 02:13 AM // 02:13   #78
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Quote:
Originally Posted by Karlos
People talking about limiting access to Elite Missions are missing the boat, I think.

1) Anyone who has done an elite mission knows what a DRAG it is to form a full party. Imagine trying to do that with ONLY alliance people.
2) There is no perceived benefit what so ever. It takes parties longer to form. It will take the alliance longer to figure out how to win (the fewer people who do it, the less likely the best builds to beat will come out quickly) and the skins will depreciate in time, no matter how leet they look.
3) It generates much harm. If you lock people out of elite, you give everyone an incentive to take you out of the top spot. It would be no longer about pride, but there would be actual $$ involved. Your alliance is selling all the Zodiacs while everyone else isn't.

Ferrying into the Elite is a necessary step to make party formation a sane process. Charging for ferries is just a lame way of making money. And forcing people to find backdoors and shortcuts around your charges.

I do however believe they can make holding the house symbolically more rewarding. There is a records NPC in lame old Amatz Basin, there SHOULD be record-keeping of Alliances holding towns. Maybe the highest total faction, the longest period an alliance held Hzh, the longest period an alliance kept holding towns. It's all about bragging rights anyway. ANet will never imbalance the economic system such that it heavily rewards the few. People need to get over that.
Believe it or not, it's really easy to form a group with alliance players, sure they aren't all in the waiting zone but announce on Alliance Chat and you'll have tons of people wanting to play, not only that they are trustworthy and won't ragequit...You shouldn't make assumptions on the difficulty of making Alliance only groups...
It doesn't matter if it takes a year to figure out how an alliance can farm Deep, it's the process which is fun, dying with other players and asking "How can we beat this area of the mission without sacrificing our builds?"
It's not harm at all. It's good competition. It's fun battling with TC and coming from behind to take Cavalon. Sure the everyone who whined about not getting in hated us but look what the Deep is at now...Selling Zodiacs is the reward of working our butts off farming faction. At our prime we maintained about 1 million a day, which is also equivalent to 1 million gp...If exclusive access to Elite/Zodiacs isn't our reward than what is? 20% cheaper merchant junk isn't that much better, considering most of the jade skins look like junk...
Right now Zodiac skins are cheaper than some greens...go figure
As for the Fool-proof solution "Stop Farming!", many guilds need to keep their spots in the alliance if they want to reap the fruits of their labor (or lack thereof). If your guild gets booted from the alliance for lack of productivity, there's a very small chance you'll get back, no matter how friendly you were with the members...
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Old Jun 21, 2006, 03:06 AM // 03:06   #79
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It's quite simple, really. The whole point of farming faction is to have your guild name on the main city. If you don't think that's worth it to you, then simply don't do it. The guild that wants it the most will go to the greatest lengths to get it, and will therefore have its name on the city.

If you're driven to the point where it's no longer fun for you and you can't take it anymore, just accept the fact that some other guild wants it more than you and is willing to work for it more than you, and go on with your game. Nothing wrong with that system...that's how a lot of things work. If you want a zodiac hammer, go ahead and have it for a huge sum of gold that you'll have to grind for. If other people want it more than you and are willing to pay more than you, the price will stay up and you will lose out.

It's similar to how people were complaining about how the korean teams practiced GvG all day, every day, and deemed it unfair to US guilds that play more casually. There's nothing wrong with that, they are simply willing to go to greater lengths to win than you are. If you're not willing to put that kind of time into winning, and someone else is, it's natural to expect that person to best you. Either suck it up and try to out-do them, or admit that they're willing to go to more extremes than you and stand down. There's no point in complaining about how the system is broken and rewards time investment, whether that time is invested in farming faction or in practicing GvG and improving skill.
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Old Jun 21, 2006, 04:12 AM // 04:12   #80
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Quote:
Originally Posted by Red Locust
It's quite simple, really. The whole point of farming faction is to have your guild name on the main city. If you don't think that's worth it to you, then simply don't do it. The guild that wants it the most will go to the greatest lengths to get it, and will therefore have its name on the city.

If you're driven to the point where it's no longer fun for you and you can't take it anymore, just accept the fact that some other guild wants it more than you and is willing to work for it more than you, and go on with your game. Nothing wrong with that system...that's how a lot of things work. If you want a zodiac hammer, go ahead and have it for a huge sum of gold that you'll have to grind for. If other people want it more than you and are willing to pay more than you, the price will stay up and you will lose out.

It's similar to how people were complaining about how the korean teams practiced GvG all day, every day, and deemed it unfair to US guilds that play more casually. There's nothing wrong with that, they are simply willing to go to greater lengths to win than you are. If you're not willing to put that kind of time into winning, and someone else is, it's natural to expect that person to best you. Either suck it up and try to out-do them, or admit that they're willing to go to more extremes than you and stand down. There's no point in complaining about how the system is broken and rewards time investment, whether that time is invested in farming faction or in practicing GvG and improving skill.
Yeah, I see tons of guilds grinding days for Bai Paasu Reach...seriously, the main goal is Cavalon/House unless you're a small guild
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